You don't change things by fighting against the existing gameworlds. You change things by building new gameworlds that make the existing gameworlds irrelevant.
This Experiment starts when you go do deep anger work.
Rage Club is excellent for doing deep anger work.
So is 3.3.3. Exercise.
Possibility Team is another safe place for clear, transformative rage.
The point is, the things on Earth that you are angry about not finding them how they should be, are the things you came here to build.
Without thinking about it, make a website NOW about how you want things to be. It does not take very long to start this. Start it and it is halfway done.
Your new website is the beginning of a gameworld that creates things the way you want them to be, the way it would seem right to you to have them.
The job you see to do is your job. Build the website of the gameworld that makes things right in your mind. Eventually you can add a Codex and Rules Of Engagement, and show how your gameworld networks into other gameworlds, including the gameworlds of Possibility Management.
When your website is up, you have planted a flag in the Earth about what is possible. You have taken a stand about what matters to you, at least enough of a stand to build the website.
This totem is then something that other people can see, and feel, and imagine, and gather around. They can begin to taste how it could be because you showed them. Your vision provides enough energy to breathe things to life in someone else's world, perhaps someone you don't even know yet.
Make your website one that you would want to find already made, a website that offers invitations that you would feel joyful to accept. Invite people into your gameworld where they get to do things that make their life meaningful.
Thank you for doing this Experiment.